

The PlayStation 4 version has the same content as the Xbox One and PC versions. PlayStation 4 support was announced on the 8th of December 2016. The Apple Mac platform did not receive Horizons due to the current lack of high-performance Compute Shaders in the graphics API's supported by OS X. Frontier intends further expansions to come out within a few days of the PC versions. Horizons released on the Xbox One on the 3rd of June 2016. Four subsequent free expansion updates - versions 2.1, 2.2, 2.3 and 2.4 have been released. Įlite Dangerous: Horizons v2.0 was released on PC on the 15th of December 2015. Players who purchased Horizons before the conversion were given the "Azure" paint job set as an exclusive gift. All Elite Dangerous owners who had not purchased Horizons received access to its content for free, and all purchases of Elite Dangerous from that date onward include Horizons at no additional cost. On October 27, 2020, Horizons became a free expansion attached to the Elite Dangerous base game. See Development Plans for an overview of major updates and expansions. Horizons was followed by Elite Dangerous: Beyond, a third season of content available for free to all Horizons owners. From the 5th of February 2016, Horizons changed from an expansion format to a DLC format. It was continuously updated and developed throughout 20, providing free improvements to the base game for all Commanders, and headline features accessible only to Horizons owners. Honestly, sometimes I wonder if people realise what Odyssey has managed (mostly) to achieve.Elite Dangerous: Horizons is the second season of expansions to Elite Dangerous that gradually introduces a variety of new features and gameplay content. Most FPSs only have to worry about your immediate environment.

Never mind tracking all the bullets and gunfire when things kick off. The sun can rise as you're fighting, so all that lighting has to be rendered too.

There's always going to be a trade-off.īear in mind all the planets/moons/etc in the the entire system are being calculated and moved as you wander around, as well as prices and missions being updated, etc. If they were smarter the frame rates would be in single digits, or you'd face one lone enemy at each base. That's true, space leg AI seems more intensive then it needs to be despite them being fairly dumb. If you've ever visited a deserted settlement in Odyssey (vs one with NPCs walking around) you'll notice the frame rate is about twice as high when they're empty of people. Bear in mind stations in 3.8 won't be rendering the concourse and tracking every footstep for every NPC wandering around after you enter the instance.
